Friday, February 22, 2013

Connection: Frank Gehry project & Game Design

     The past week we have been working on our Frank Gehry design projects. My group had to design a resurgent according to the specifications provided by our client. An most architects or building designers do, we created a floor plan of our project and then began building and changing things we did and did not like.
     This can relate specifically to my game design class. In my game design class, we design levels for  video games. We start by drawing a floor plan of our map and as we build our map we correct or change certain things we like. Some maps solely rely on one building as our map, which make this Frank Gehry project more like game design. Just like any good restaurant, there has to be tables, chairs lights, decorations and such. The same thing applies to game design. The more decorations and details you put into it, the more realistic it will look. You want your player to think he is inside of an actual restaurant and the only way to really do that is add details. For example, lets say I wanted to recreate GBS in my game design program (which I am currently working on). If i just make the hallways and classrooms without chairs, benches or tables it would not look the same. Even the textures I use to create the carpet and walls matter, everything down to the ceiling tiles can matter when designing houses restaurants and game design levels.
     Both the Frank Gehry project and my game design class have many similarities in that they both revolve around designing. Hopefully I will pursue a career in game design because my drawing skills are that of a blind monkey but my computer design skills are much more realistic.

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